You have decided to enter a mysterious home that seems to question your definition of reality
But first, who are you?
//Choose a character to play as://
[[Gary]]
A young sprite boy
[[Jill]]
A middle aged woman
[[Dog]]
A teenage athlete
[[Shirley]]
A librarian with a heroin addiction''Character Stats''
Strength:3
Speed:6
Sanity:4
Intelligence:3
//The goal of the game is to explore the haunted house and make it out alive.//
//If at any time one of your stats drops to 0 your character has died.//
You continue into the entrance of the house
[[continue->Gary 2]]''Character Stats''
Strength:4
Speed:3
Sanity:6
Intelligence:5
You continue into the entrance of the house
[[continue->Jill 2]]''Character Stats''
Strength:6
Speed:7
Sanity:3
Intelligence:2
You continue into the entrance of the house
[[continue->dog 2]]''Character Stats''
Strength:4
Speed:7
Sanity:2
Intelligence:5
You continue into the entrance of the house
[[continue->shirley 2]](display: "Gary 2")
(replace: ?link1)[(link-goto: "staircase","J staircase ")]
(replace: ?link2)[(link-goto: "left door","J left door")]
(replace: ?link3)[(link-goto: "right door","J right door")]You are now in the foyer of the house
Peeling walls stretch into vaulted ceilings
Dust is thick in the air and the only light you have is the small lantern in your hand
Before you lies a grand staircase leading to the upper floor landing
To your left you see a door partially open...a cool draft is coming from the opening
//Choose Your Path//
|link1>[]
|link2>[]
|link3>[]
(if: (passage:)'s name is "Gary 2")[
(replace: ?link1)[[[staircase->G staircase]]]
(replace: ?link2)[[[left door->G left door]]]
]You are now in the foyer of the house
Peeling walls stretch into vaulted ceilings
Dust is thick in the air and the only light you have is the small lantern in your hand
Before you lies a grand staircase leading to the upper floor landing
To your left you see a door partially open...a cool draft is coming from the opening
To your right lies a wooden door with a glass panel with intricate carvings...you see something shift on the other side of the window
''Choose Your Path''
[[staircase->D staircase ]]
[[left door->D left door ]]
[[right door->D right door ]] You are now in the foyer of the house
Peeling walls stretch into vaulted ceilings
Dust is thick in the air and the only light you have is the small lantern in your hand
Before you lies a grand staircase leading to the upper floor landing
To your left you see a door partially open...a cool draft is coming from the opening
To your right lies a wooden door with a glass panel with intricate carvings...you see something shift on the other side of the window
''Choose Your Path''
[[staircase->SH staircase]]
[[left door->Sh left]]
[[right door->Sh right]]You ascend the staircase, each step letting out a loud creak of warped wood
As you approach the landing you notice it leads into a hallway stretching to your left and right
Facing you are several painted portraits but all are of the same girl
She has a youthful look and seems to be wearing a dress from the 19th century.
//Choose Your Path//
|link1>[]
|link2>[]
|link3>[]
(if: (passage:)'s name is "G staircase")[
(replace: ?link1)[[[go left->G go left]]]
(replace: ?link2)[[[go right->G go right]]]
(replace: ?link3)[[[investigate portraits->G investigate portraits]]]
]You open the door to the left and travel into the room.
The cold spell gets stronger as you enter and approach the center of the room.
There is nothing of notice in this room but directly across from you, you see a narrow concrete staircase leading down.
You can tell the coldness is emanating from the opening.
//Choose Your Path//
|link1>[]
|link2>[]
(if: (passage:)'s name is "G left door")[
(replace: ?link1)[[[go down->G go down]]]
(replace: ?link2)[[[go back->Gary 2]]]
]You enter into a checker floored kitchen with one door at the far end.
The homey room might have been a cheery place at one time but cruel fate has caused it to gather dust and bits of broken ceramics.
You walk into the center of the room searching for what might have been the shadow you had witnessed.
Unfortunately you are not able to notice the patterns in the dust leading behind the door you had entered in.
Suddenly a rabid dog leaps from behind the door to attack you.
Since you did not notice the marks, the dog bites into your arm. You shake it off and run back into the foyer slamming the door shut and closing off the dog in the kitchen.
Lose 2 strength
[[back to foyer->Gary 2.5]]
''Character Stats''
Strength:1
Speed:6
Sanity:4
Intelligence:3You ascend the staircase, each step letting out a loud creak of warped wood
As you approach the landing you notice it leads into a hallway stretching to your left and right
Facing you are several painted portraits but all are of the same girl
She has a youthful look and seems to be wearing a dress from the 19th century.
//Choose Your Path//
[[go left->J go left ]]
[[go right->J go right ]]
[[investigate portraits->J investigate portraits ]]You ascend the staircase, each step letting out a loud creak of warped wood
As you approach the landing you notice it leads into a hallway stretching to your left and right
Facing you are several painted portraits but all are of the same girl
She has a youthful look and seems to be wearing a dress from the 19th century.
//Choose Your Path//
[[go left->D go left]]
[[go right->D go right]]
[[investigate portraits->D investigate portraits]]Double-click this passage to edit it.You enter into a checker floored kitchen with one door at the far end.
The homey room might have been a cheery place at one time but cruel fate has caused it to gather dust and bits of broken ceramics.
You walk into the center of the room searching for what might have been the shadow you had witnessed.
Unfortunately you are not able to notice the patterns in the dust leading behind the door you had entered in.
Suddenly a rabid dog leaps from behind the door to attack you.
Since you did not notice the marks, the dog bites into your arm. You shake it off and run back into the foyer slamming the door shut and closing off the dog in the kitchen.
Lose 2 strength
[[back to foyer->dog 2.5]]
''Character Stats''
Strength:5
Speed:6
Sanity:3
Intelligence:2You ascend the staircase, each step letting out a loud creak of warped wood
As you approach the landing you notice it leads into a hallway stretching to your left and right
Facing you are several painted portraits but all are of the same girl
She has a youthful look and seems to be wearing a dress from the 19th century.
//Choose Your Path//
[[go left->Sh go left]]
[[go right->Sh go right]]
[[investigate portraits->Sh investigate portraits]]Double-click this passage to edit it.(display: "J right door")
(replace: ?link1)[[[back away->shbackaway]]]
(replace: ?link2)[[[befriend dog->shbefriend]]]
(replace: ?link3)[[[attack dog->shattack]]]At the end of the left hall you find a door ajar.
Inside you see it seems to be mostly abandoned except for a moldy rug in the center.
|link1>[]
(if: (passage:)'s name is "G go left")[
(replace: ?link1)[(link-goto: "abandoned room")]
]At the end of the right hallway is a dark oak door.
You proceed into the room and realize it must be the master bedroom.
With grandiose decorations and a king sized bed the place might have been enchanting in its prime. There are large windows and one other door on the left of the room.
Looking around you notice something odd.
The walls seem to be...dripping.
The (either: "crimson", "goopy", "slippery") blood drips from the ceiling, doown the walls, over the furniture, and onto your shoes.
In a blink, it's gone.
Lose 2 sanity
//Choose your path//
|link1>[]
|link2>[]
(if: (passage:)'s name is "G go right")[
(replace: ?link1)[(link-goto: "continue left")]
(replace: ?link2)[(link-goto: "jump out window")]
]
''Character Stats''
Strength:3
Speed:6
Sanity:2
Intelligence:3As you go in for a closer look, the painting in the middle glances at you and without warning, leans out of the picture to take a swipe at you.
Luckily you are fast enough to dogde the blow and dive out of the way.
As you get back up you realize nothing has changed and the girl remains in the picture.
Lose 1 sanity
|link1>[]
|link2>[]
(if: (passage:)'s name is "G investigate portraits")[
(replace: ?link1)[[[go left->G go left2]]]
(replace: ?link2)[[[go right->G go right2]]]
]
''Character Stats''
Strength:3
Speed:6
Sanity:3
Intelligence:3Double-click this passage to edit it.Double-click this passage to edit it.As you go in for a closer look, the painting in the middle glances at you and without warning, leans out of the picture to take a swipe at you.
Unfortunately you are not fast enough to dodge the blow and are knocked to the ground.
As you get back up you realize nothing has changed and the girl remains in the picture.
Lose 1 sanity
Lose 1 strength
[[J go left2]]
[[J go right2]]
''Character Stats''
Strength:
Speed:
Sanity:
Intelligence:
Double-click this passage to edit it.Double-click this passage to edit it.As you go in for a closer look, the painting in the middle glances at you and without warning, leans out of the picture to take a swipe at you.
Luckily you are fast enough to dogde the blow and dive out of the way.
As you get back up you realize nothing has changed and the girl remains in the picture.
Lose 1 sanity
[[go left->D go left]]
[[go right->D go right]]
''Character Stats''
Strength:
Speed:
Sanity:
Intelligence:Double-click this passage to edit it.Double-click this passage to edit it.As you go in for a closer look, the painting in the middle glances at you and without warning, leans out of the picture to take a swipe at you.
Luckily you are fast enough to dogde the blow and dive out of the way.
As you get back up you realize nothing has changed and the girl remains in the picture.
Lose 1 sanity
[[go left->Sh go left]]
[[go right->Sh go right]]
''Character Stats''
Strength:
Speed:
Sanity:
Intelligence:You go down the stairs into the bone chilling cold ending up at the basement landing.
The room before you has no furniture nor objects of any us.
The only residents are the settled dust and the stone floor and the cobwebs swaying from above.
On each side of the square room is a door leading onwards.
//Choose Your Path//
|link1>[]
|link2>[]
|link3>[]
(if: (passage:)'s name is "G go down")[
(replace: ?link1)[[[left entrance->G baseleft1]]]
(replace: ?link2)[[[forward entrance->G baseforward1]]]
(replace: ?link3)[[[right entrance->G baseright1]]]
]Double-click this passage to edit it.Double-click this passage to edit it.You enter into a checker floored kitchen with one door at the far end.
The homey room might have been a cheery place at one time but cruel fate has caused it to gather dust and bits of broken ceramics.
You walk into the center of the room searching for what might have been the shadow you had witnessed.
Fortunately you are able to notice the patterns in the dust leading behind the door you had entered in.
You turn to follow the swept dust and see a skittish dog ready to attack.
//Choose Your Path//
|link1>[]
|link2>[]
|link3>[]
(if: (passage:)'s name is "J right door")[
(replace: ?link1)[[[back away->J back away]]]
(replace: ?link2)[[[befriend dog->Jbefrienddog]]]
(replace: ?link3)[[[attack dog->Jattackdog]]]
](display: "G go left")
(replace: ?link1)[(link-goto: "abandoned room", "arG")]At the end of the right hallway is a dark oak door.
You proceed into the room and realize it must be the master bedroom.
With grandiose decorations and a king sized bed the place might have been enchanting in its prime. There are large windows and one other door on the left of the room.
Looking around you notice something odd.
The walls seem to be...dripping.
The blood drips from the ceiling, doown the walls, over the furniture, and onto your shoes.
In a blink, it's gone.
Lose 2 sanity
|link1>[]
|link2>[]
(if: (passage:)'s name is "G go right2")[
(replace: ?link1)[(link-goto: "continue left","continue left2")]
(replace: ?link2)[(link-goto: "jump out window")]
]
''Character Stats''
Strength:3
Speed:6
Sanity:1
Intelligence:3You enter the left door and in it you find a wine cellar.
Large barrels cover the left side of the room while empy bottles are strewn about. There seems to only be one door on the far side of the room.
In the discarded bottles on the floor you see a glimmer and you go to investigate.
You find a sliver dagger.
Gain 1 strength.
|link1>[]
(if: (passage:)'s name is "G baseleft1")[
(replace: ?link1)[[[go forward->wine forwards]]]
]
''Character Stats''
Strength:4
Speed:6
Sanity:4
Intelligence:3As you enter the room you notice stains on the floor as well as fading chalk lines in the shape of a pentagram.
Candle sticks lie at each point of the star and in the corner of the room is a great wooden chest.
You walk over to the chest and heave it open.
Suddenly the candles light and though the chest is empty you hear whispers coming from the inside.
//Choose Your Path//
[[back away from chest->G go downwhisp]]
[[investigate whispers]] (display: "wine forwards")You are now in the foyer of the house
Peeling walls stretch into vaulted ceilings
Dust is thick in the air and the only light you have is the small lantern in your hand
Before you lies a grand staircase leading to the upper floor landing
To your left you see a door partially open...a cool draft is coming from the opening
To your right lies a wooden door with a glass panel with intricate carvings...you see something shift on the other side of the window
''Choose Your Path''
[[staircase->D staircase ]]
[[left door->D left door ]] You are now in the foyer of the house
Peeling walls stretch into vaulted ceilings
Dust is thick in the air and the only light you have is the small lantern in your hand
Before you lies a grand staircase leading to the upper floor landing
To your left you see a door partially open...a cool draft is coming from the opening
To your right lies a wooden door with a glass panel with intricate carvings...you see something shift on the other side of the window
//Choose Your Path//
|link1>[]
|link2>[]
(if: (passage:)'s name is "Gary 2.5")[
(replace: ?link1)[(link-goto: "staircase", "G staircase.5")]
(replace: ?link2)[(link-goto: "left door", "G left door.5")]
]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.(display: "G staircase")
(replace: ?link1)[(link-goto: "go left", "G go left.5")]
(replace: ?link2)[(link-goto: "go right", "G go right.5")]
(replace: ?link3)[(link-goto: "investigate portraits", "G investigate portraits.5")]
(display: "G go down")
(replace: ?link1)[(link-goto: "go down","G godown.5")]
(replace: ?link2)[(link-goto: "go back","Gary 2.5")](display: "G go down")
|link1>[]
|link2>[]
|link3>[]
(if: (passage:)'s name is "G go down.5")[
(replace: ?link1)[[[left entrance->G baseleft.5]]]
(replace: ?link2)[[[forward entrance->G baseforward.5]]]
(replace: ?link3)[[[right entrance->G baseright1]]]
]Double-click this passage to edit it.Double-click this passage to edit it.(display: "G investigate portraits")
(replace: ?link1)[(link-goto: "left hall","G go lefthall")]
(replace: ?link2)[(link-goto: "right hall","G go righthall")]
Double-click this passage to edit it.Double-click this passage to edit it.You see a staircase going up.
''You made it out''(display: "G baseleft1")
|link1>[]
|link2>[]
(if: (passage:)'s name is "G baseleft.5")[
(replace: ?link1)[[[go back->G godown.5]]]
(replace: ?link2)[[[go forward->wine forwards]]]
]
(replace: "strength:4")["strength:2"]As you enter the room you notice stains on the floor as well as fading chalk lines in the shape of a pentagram.
Candle sticks lie at each point of the star and in the corner of the room is a great wooden chest.
You walk over to the chest and heave it open.
Suddenly the candles light and though the chest is empty you hear whispers coming from the inside.
//Choose Your Path//
[[back away from chest->G go downwhisp.5]]
[[investigate whispers]] You lean forwards into the chest to hear the whispers.
As you do you feel a hand against the back of your neck.
It forces you down deeper and the lid of the chest snaps downwards crushing your bones and windpipe.
In your final moments you make out what the whispers were saying..."run"
''You Died''You go back into the bone chilling cold ending up at the basement landing.
The room before you has no furniture nor objects of any us.
The only residents are the settled dust and the stone floor and the cobwebs swaying from above.
On each side of the square room is a door leading onwards.
//Choose Your Path//
|link1>[]
|link2>[]
(if: (passage:)'s name is "G go downwhisp")[
(replace: ?link1)[[[left entrance->G baseleft1]]]
(replace: ?link2)[[[right entrance->G baseright1]]]
](display: "G go downwhisp")
(replace: ?link1)[(link-goto: "go left", "G baseleft.5")]
(replace: ?link2)[(link-goto: "go right", "G baseright.5")]
(display: "abandoned room")
(replace: "door to the right")[door to the left]
(replace: "Sanity:4")[Sanity:2]
(replace: ?link1)[(link-goto: "proceed left", "continue right")]In a crazed frenzy you lanch yourself from the window eager to escape the house in any way possible.
Unfortunately you didn't have enough strength to land the jump...
''You Died''Double-click this passage to edit it.Double-click this passage to edit it.You walk into the empty room with one other door to the right.
The walls are cracked and decaying and the floorboards have seen beter days.
Without warning debris from the ceiling falls and you are unable to dodge.
Lose 2 strength
|link1>[]
(if: (passage:)'s name is "abandoned room")[
(replace: ?link1)[(link-goto: "proceed right")]
]
''Character Stats''
Strength:1
Speed:6
Sanity:4
Intelligence:3(display: "abandoned room")
(replace: "Sanity:4")[Sanity:3]
(replace: ?link1)[(link-goto: "proceed right", "proceed right1")](display: "G go right")
(replace: "At the end of the right hallway is a dark oak door.")[You enter the door.]
(replace: "left of the room")[right of the room]
(replace: ?link1)[(link-goto: "continue right")]
(replace: "Strength:3")[Strength:1]Although you were on the second floor you are now suddenly outside.
Lose 1 sanity
''You made it out''
(display: "abandoned room")
(replace: "door to the right")[door to the left]
(replace: "Sanity:4")[Sanity:1]
(replace: ?link1)[(link-goto: "proceed left", "continue right1")](display: "G go right")
(replace: "At the end of the right hallway is a dark oak door.")[You enter the door.]
(replace: "left of the room")[right of the room]
(replace: ?link1)[(link-goto: "continue right1")]
(replace: "Strength:3")[Strength:1]
(replace: "Sanity:2")[Sanity:1]Although you were on the second floor you are now suddenly outside.
Lose 1 sanity
''You Died''